You may need to tweak the vertical threshold (15) or horizontal threshold (50).
/**
* You can identify a swipe gesture as follows:
* 1. Begin gesture if you receive a touchstart event containing one target touch.
* 2. Abort gesture if, at any time, you receive an event with >1 touches.
* 3. Continue gesture if you receive a touchmove event mostly in the x-direction.
* 4. Abort gesture if you receive a touchmove event mostly the y-direction.
* 5. End gesture if you receive a touchend event.
*
* @author Dave Dunkin
* @copyright public domain
*/
function addSwipeListener(el, listener)
{
var startX;
var dx;
var direction;
function cancelTouch()
{
el.removeEventListener('touchmove', onTouchMove);
el.removeEventListener('touchend', onTouchEnd);
startX = null;
startY = null;
direction = null;
}
function onTouchMove(e)
{
if (e.touches.length > 1)
{
cancelTouch();
}
else
{
dx = e.touches[0].pageX - startX;
var dy = e.touches[0].pageY - startY;
if (direction == null)
{
direction = dx;
e.preventDefault();
}
else if ((direction < 0 && dx > 0) || (direction > 0 && dx < 0) || Math.abs(dy) > 15)
{
cancelTouch();
}
}
}
function onTouchEnd(e)
{
cancelTouch();
if (Math.abs(dx) > 50)
{
listener({ target: el, direction: dx > 0 ? 'right' : 'left' });
}
}
function onTouchStart(e)
{
if (e.touches.length == 1)
{
startX = e.touches[0].pageX;
startY = e.touches[0].pageY;
el.addEventListener('touchmove', onTouchMove, false);
el.addEventListener('touchend', onTouchEnd, false);
}
}
el.addEventListener('touchstart', onTouchStart, false);
}
Use it like this:
addSwipeListener(document.body, function(e) { alert(e.direction); });